Sketch the plan
Draw walls, zones, openings, dimensions, and annotations on a precise 2D canvas.
Ostrid Design · public alpha spatial design software
Ostrid turns floor plans into walkable 3D spaces. Sketch in 2D, see them update live, and walk through rooms, routes, and ideas before they become finished models.
Public alpha: expect rough edges, incomplete tools, and breaking changes. Early testers help shape the first stable release.
The problem
A room can look right from above and still feel cramped, confusing, or lifeless when you move through it. Most tools separate planning from experience, making it harder to understand scale, flow, and movement early in the process.
The solution
Ostrid connects a simple 2D floor plan editor with a live 3D walkthrough. Draw walls, shape rooms, adjust layouts, and step inside the result without switching tools.
It sits between CAD and game engines: precise enough for spatial thinking, playful enough to feel like exploration.
The current alpha workflow
Draw walls, zones, openings, dimensions, and annotations on a precise 2D canvas.
See floors, slabs, height, and openings update live in a 3D preview as the plan changes.
Drop into Walk Mode and move through the space in first or third person to test scale, flow, light, and spatial feeling.
Built for spatial thinkers
Where things stand
You can already experiment with walls, roofs, stairs, multi-floor structures, materials, live 3D, and walkthrough mode. These systems are still being tested and may be incomplete or unreliable with real projects. Ostrid is not yet a replacement for production CAD or construction documentation tools.
Alpha 2D and 3D workflow
Early multi-floor building tools
Experimental walkthrough mode
Automatic room detection in progress
Get started
Ostrid's public alpha is free while we keep building. Sign in with Google and try the core workflow — no waitlist or access code, but expect changes and occasional breakage.
Join the Discord communityFAQ
Ostrid is an early public-alpha spatial design tool for sketching floor plans in 2D, previewing them in 3D, and testing walkable spaces.
Yes, as a public alpha. You can sign in and try it now, but features, file compatibility, and workflows may change or break while we work toward a stable release.
Spatial design students, level designers, interior layout explorers, architects, concept designers, and hobby builders — anyone who thinks in rooms, routes, and light.
Not exactly. Ostrid sits between CAD and game engines. It's focused on quickly sketching and experiencing space, not replacing full technical drawing tools.
Yes. Ostrid is a web-based spatial design tool, so you can create and explore spaces without any heavy setup.
Try Ostrid, then tell us what feels useful, confusing, or missing — feedback from the community directly shapes what we build next.