Updated July 17, 2026

Building Ostrid from floor plan to footsteps.

Ostrid Alpha now brings plan import, precision building tools, terrain, AI-assisted editing, live collaboration, community publishing, and walkable 3D into one connected workspace. This is what you can test today and where we are heading next.

Alpha features can be incomplete, unstable, or removed. Roadmap items are directional and may shift as we learn.

Current focus

Make the whole workflow dependable.

  1. 01Reliable multi-user editing, presence, and access flows
  2. 02More accurate reviewed imports from real-world plans
  3. 03Deeper wall, room, snapping, and dimension tools
  4. 04Smoother walkthrough, character, and presentation workflows
  5. 05Save, undo, recovery, and performance hardening
5

Plan and model families in the review-first import workflow

Live

Multi-user scene sync, presence, comments, and role-based sharing

2D + 3D

Connected building, terrain sculpting, editing, and walkthrough views

Testable in alpha

A much wider loop is working.

Import, build, furnish, explore, share, and publish a spatial project end to end.

Building and precision

Alpha
  • Walls, openings, slabs, ceilings, roofs, stairs, and multiple floors
  • Automatic rooms, slabs, ceilings, and stair cutouts from wall loops
  • Architectural dimensions, wall-face measurements, and grid snapping
  • Box-wall drawing and connected editing in both 2D and 3D

Import and reuse

Alpha
  • Review-first DWG, DXF, IFC, PDF, and plan-image conversion
  • Floor, scale, orientation, layer, category, and object review
  • Reusable Graph Components that stay editable after placement
  • Reference images with calibration and manual tracing

Site and environment

Alpha
  • Editable site boundary and building placement
  • Raise, dig, smooth, and flatten terrain in 2D or 3D
  • Terrain surface painting with per-stroke undo
  • Dynamic sky, sun, moon, time of day, and environment reflections

Walkthrough and export

Alpha
  • Editable walk mode with collision-aware first- and third-person views
  • Selectable animated walkthrough characters
  • Wireframe, solid, material, and PBR presentation modes
  • Ostrid, GLB/glTF, STL, OBJ, and floor-plan exports

Collaboration and sharing

Alpha
  • Share by link or email with viewer and editor roles
  • Live multi-user editing, viewing, and presence
  • Scene comments, access requests, notifications, and shared files
  • In-editor feedback with markup, screenshots, and screen recording

AI and community

Alpha
  • AI Copilot for plan generation, editing, and catalog furnishing
  • Bring-your-own OpenAI or Anthropic model access
  • Publish scenes with profiles, tags, likes, comments, and sharing
  • Remix a community scene into a fresh editable project
Actively expanding

From capable alpha to dependable tool.

The work now is less about proving breadth and more about trust, precision, and flow.

Editing precision

Alpha
  • Wall trim, extend, and merge as explicit tools
  • More robust room and T-junction detection
  • Live area readouts plus chain and auto dimensioning
  • Complete 2D and 3D parity for move and placement tools

Reliability and recovery

Alpha
  • Conflict-free saves through long collaboration sessions
  • Undo and redo coverage across every core edit
  • Version history, restore points, and clearer save status
  • Performance and geometry regression testing for larger homes

Imports and walkthroughs

In progress
  • Better import confidence, correction, and source-layer tools
  • More reliable angled-wall, opening, label, and furniture inference
  • Door, window, light, cabinet, and appliance interactions
  • Improved mobile controls, cameras, and character movement
On the horizon

Quantities, context, and professional depth.

Directions we can pursue once the shared editing and import loop is dependable.

Site context

Alpha
  • Setbacks and safe-build guides
  • Paths, driveways, fences, and water areas
  • Neighboring massing and surrounding context
  • Sun, daylight, and site analysis

Materials and quantities

Alpha
  • Room, wall, floor, and ceiling quantities
  • Opening, fixture, furniture, and component counts
  • Editable rates and rough cost estimates
  • Exportable material and quantity summaries

Professional workflows

Planned
  • Elevation workplanes and richer drawing documentation
  • Expanded CAD, BIM, and presentation exports
  • VR walkthrough and presentation packages
  • Energy, daylight, and structural integrations

What dependable means

Alpha quality bar

These are the practical checks we are using to turn the current breadth into a tool people can trust with real plans and shared work.

  • Imported plans preserve scale and remain easy to inspect and correct.
  • Rooms, openings, stairs, and 3D geometry stay in sync as plans change.
  • Concurrent editors can work without conflicts, lost edits, or ghost presence.
  • Permissions hold across private links, invites, access requests, and community posts.
  • Save, load, undo, restore, and duplication stay stable across core workflows.
  • Walk mode respects walls, floors, stairs, openings, and placed objects.
  • Larger multi-floor homes remain responsive in editing and presentation modes.
  • A first-time user can import, edit, share, and walk a simple home without help.