Ostrid
Public roadmap

Building Ostrid from floor plan to footsteps.

Ostrid already models full buildings — walls, roofs, stairs, multi-floor structures, and materials — with a live 3D preview and a walkthrough mode. This is the public view of where things stand today and what we're rounding out next.

Roadmap items are directional and may shift as we test with real plans and real users.

Current focus

Precision editing and real plan import.

  1. 01Trim, extend, and merge walls as explicit tools
  2. 02Automatic room detection with live area readouts
  3. 03PDF and DXF plan import
  4. 04Site planning: terrain and setbacks
  5. 05Materials and quantities estimate panel
35+

Structural building systems — walls, roofs, stairs, elevators, and more

145

Furniture and object types in the catalog

228

PBR materials across 12 categories

Available now

A real building editor, today.

The core loop — draw, build, preview, walk — already works end to end.

Structure and framing

Shipped
  • Walls with mitered corners and snapping
  • Slabs, ceilings, and polygon floor surfaces
  • 7 roof types, plus skylights, dormers, chimneys, and gutters
  • Multi-floor buildings with stairs and elevators

Openings and materials

Shipped
  • 10 door types and 10 window types
  • Reference image underlay with scale calibration
  • 228-entry PBR materials library across 12 categories
  • IFC import into a fully editable scene

3D and walkthrough

Shipped
  • Live 3D preview with wireframe, solid, and PBR render modes
  • Walk mode with real collision, first- and third-person
  • GLB/glTF export with animated doors and windows
  • Cloud save with rename, duplicate, and archive
Actively expanding

Rounding out the editing tools.

The gaps that matter most for going from "it works" to "it feels precise."

Editing precision

In progress
  • Wall trim, extend, and merge as explicit tools
  • Automatic room and zone detection
  • Live area readouts while drawing
  • Chain and auto dimensioning

Plan import

In progress
  • IFC import
  • PDF and image plan import with auto-trace
  • DXF import for common plan formats
  • Unit selection and layer review during import

Environment and lighting

In progress
  • HDRI-based image lighting
  • Default sun/sky environment presets
  • Better default camera framing
  • Ghost preview while placing objects
On the horizon

Site planning, quantities, and sharing.

Where Ostrid goes once the core editing experience is airtight.

Site and land

Planned
  • Editable plot boundary
  • Setbacks and safe-build guides
  • Terrain height editing
  • Paths, driveways, and surrounding context

Materials and quantities

Planned
  • Material library and PBR assignment
  • Room, wall, floor, and ceiling quantities
  • Simple cost estimate panel
  • Exportable material summary

Collaboration and sharing

Planned
  • Shareable interactive walkthroughs
  • Multi-user collaboration
  • Comments and feedback on a shared plan

Before broader testing

MVP quality bar

These are the practical checks we're holding ourselves to before inviting a larger group of people to test Ostrid with their own plans.

  • Walls support trim, extend, and merge, not just draw and delete.
  • Rooms are detected automatically with live area readouts.
  • Plan import supports PDF and DXF, not just IFC.
  • Site tools support terrain and setbacks.
  • 3D geometry stays in sync with the 2D plan as the schema evolves.
  • Save, load, and undo remain stable across every edit.
  • A first-time user can build and walk a two-room home without help.
  • Materials and quantities give a believable rough estimate.