Structural building systems — walls, roofs, stairs, elevators, and more
Building Ostrid from floor plan to footsteps.
Ostrid already models full buildings — walls, roofs, stairs, multi-floor structures, and materials — with a live 3D preview and a walkthrough mode. This is the public view of where things stand today and what we're rounding out next.
Current focus
Precision editing and real plan import.
- 01Trim, extend, and merge walls as explicit tools
- 02Automatic room detection with live area readouts
- 03PDF and DXF plan import
- 04Site planning: terrain and setbacks
- 05Materials and quantities estimate panel
Furniture and object types in the catalog
PBR materials across 12 categories
A real building editor, today.
The core loop — draw, build, preview, walk — already works end to end.
Structure and framing
Shipped- Walls with mitered corners and snapping
- Slabs, ceilings, and polygon floor surfaces
- 7 roof types, plus skylights, dormers, chimneys, and gutters
- Multi-floor buildings with stairs and elevators
Openings and materials
Shipped- 10 door types and 10 window types
- Reference image underlay with scale calibration
- 228-entry PBR materials library across 12 categories
- IFC import into a fully editable scene
3D and walkthrough
Shipped- Live 3D preview with wireframe, solid, and PBR render modes
- Walk mode with real collision, first- and third-person
- GLB/glTF export with animated doors and windows
- Cloud save with rename, duplicate, and archive
Rounding out the editing tools.
The gaps that matter most for going from "it works" to "it feels precise."
Editing precision
In progress- Wall trim, extend, and merge as explicit tools
- Automatic room and zone detection
- Live area readouts while drawing
- Chain and auto dimensioning
Plan import
In progress- IFC import
- PDF and image plan import with auto-trace
- DXF import for common plan formats
- Unit selection and layer review during import
Environment and lighting
In progress- HDRI-based image lighting
- Default sun/sky environment presets
- Better default camera framing
- Ghost preview while placing objects
Site planning, quantities, and sharing.
Where Ostrid goes once the core editing experience is airtight.
Site and land
Planned- Editable plot boundary
- Setbacks and safe-build guides
- Terrain height editing
- Paths, driveways, and surrounding context
Materials and quantities
Planned- Material library and PBR assignment
- Room, wall, floor, and ceiling quantities
- Simple cost estimate panel
- Exportable material summary
Collaboration and sharing
Planned- Shareable interactive walkthroughs
- Multi-user collaboration
- Comments and feedback on a shared plan
Before broader testing
MVP quality bar
These are the practical checks we're holding ourselves to before inviting a larger group of people to test Ostrid with their own plans.
- Walls support trim, extend, and merge, not just draw and delete.
- Rooms are detected automatically with live area readouts.
- Plan import supports PDF and DXF, not just IFC.
- Site tools support terrain and setbacks.
- 3D geometry stays in sync with the 2D plan as the schema evolves.
- Save, load, and undo remain stable across every edit.
- A first-time user can build and walk a two-room home without help.
- Materials and quantities give a believable rough estimate.